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Gaming


Gaming prepares students for job positions or higher institutions of learning in the areas of video game design, multimedia arts, animation, and other design positions.  As seniors, each student will team up with students who dual enrolled in coding and in marketing to create a game that they will be able to submit a proposal to an area of business in the field of gaming.






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Gaming & Digital Media Arts Three Year Dual Enrollment Certificate

Program Objective: To prepare students for job positions or higher institutions of learning in the areas of video game design, multimedia arts, animation, and other design positions.  As seniors, each student will team up with students who dual enrolled in coding and in marketing to create a game that they will be able to submit a proposal to an area of business in the field of gaming.


Sonora

Fullerton College FALL

Fullerton College SPRING

Year 1

Drawing & Painting

+

Intro to Comp. Sci. or AP Comp Sci.

N/A

N/A

Year 2

Beginning Gaming & Digital Media Arts

ART 137 F: Basic Drawing for Entertainment Arts

DART 101 F: Photoshop for Digital Arts

Year 3

Intermediate Gaming & Digital Media Arts

DART 170 F: Digital Photo Editing

DART 182 F: Motion Graphics & Special Effects

Year 4

Advanced Gaming & Digital Media Arts

1 course from Intermediate Skill Sets

(TBD)

1 course from Advanced Skill Sets

(TBD)


Culminating Certificate:

Digital Arts Foundational Skill Set Certificate with 18 units of Credits

*There will be students who, after Year 1, matriculate into a Fullerton Community College program more focused on the coding and marketing.


Leadership

SkillsUSA California is a professional career technical student organization that is designed to be run by students, for their own career growth and benefit. The mission of SkillsUSA is to help its members become world-class workers and responsible American citizens.


Academic Learning

Students enjoy the variety of courses in the Gaming department because they are interactive and relevant. Besides learning content, students are encouraged to understand “real world” issues that face their future as they think critically on solutions to deal with them. Classes are presented in a variety of methods to keep students interested as well as to incorporate inquiry-based laboratory experiences and technology.


Hands-On Learning

This course provides a broad understanding of the Gaming industry. Training occurs through classroom instruction and participation.